      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
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STARTING_ROOM       2
TREASURE_ROOM       3000
RESURRECTION_ROOM   2
MAX_LIVES           3
MAXIMUM_SCORE           0

------------- Start of Room Definitions -------------
ROOM 2
 Living Room
   EAST               4  <- Bedroom
   WEST               5  <- Kitchen
   DOWN               3  <- Comfy Chair
   ROOM_SYNONYMS      DOWN    SIT  
END_ROOM 2

ROOM_DESCR 2	{Living Room}
This is the living room.  The walls are decorated with photographs and         
some generic wall-art spaced between the windows.  A few pieces of             
furniture make up the room: a sofa, a recliner, coffee table, a table lamp,    
and a television set are placed strategically about the room.                  
There is a doorway to the east that leads into the bedroom and the kitchen     
is to the west but the entire southern wall of the room is made up of          
opaque glass.                                                                  
END_ROOM_DESCR 2

HELP 2	{Living Room}
Well, it is called 'RERUNS AGAIN'...                                           
END_HELP_DESCR 2

ROOM 3
 Comfy Chair
   UP                 2  <- Living Room
   ROOM_SYNONYMS      UP    STAND  
END_ROOM 3

ROOM_DESCR 3	{Comfy Chair}
Now this isn't too bad; this chair feel very comfortable, worn in all the      
right places for your elbows and butt.                                         
END_ROOM_DESCR 3

ROOM 4
 Bedroom
   WEST               2  <- Living Room
END_ROOM 4

ROOM_DESCR 4	{Bedroom}
Although you know that this is the bedroom, there is nothing in it that        
would back up that claim.  There are four stark walls that make up this        
little room and other than yourself, it is completely empty; no furniture,     
no windows, no material of any kind.                                           
                                                                               
This doesn't really surprise you.                                              
END_ROOM_DESCR 4

ROOM 5
 Kitchen
   EAST               2  <- Living Room
END_ROOM 5

ROOM_DESCR 5	{Kitchen}
This is the kitchen.  There are cupboards hung above the sink and white        
enamel oven, a dog bed placed against the wall, a tiny, round dining           
table with two wooden chairs besides it and a door that leads outside.         
END_ROOM_DESCR 5

HELP 5	{Kitchen}
*pssssssssst! check the cupboards!*                                            
END_HELP_DESCR 5

ROOM 6
 Clearing
   SOUTH              12  <- Lagoon
   EAST               7  <- Yard
   WEST               14  <- Jungle
   POINTS             5
END_ROOM 6

ROOM_DESCR 6	{Clearing}
This is the clearing in the middle of the jungle that the castaways use to     
meet with each other and to eat meals together.  There is a large bamboo       
dining table in the clearing that is surrounded by smaller bamboo chairs.      
A path leads south from the clearing to the lagoon and the huts of the         
castaways can be seen dotted along the wall of jungle foliage to the east.     
The western area of the clearing is edged by thick tropical jungle all the     
way to the enormous black, glass wall that blocks progress to the north.       
END_ROOM_DESCR 6

HELP 6	{Clearing}
You think YOU need help? Take a look at these clowns.                          
END_HELP_DESCR 6

ROOM 7
 Yard
   SOUTH              11  <- The Scientist's Hut
   EAST               9  <- Amber and Mary-Loo's Hut
   WEST               6  <- Clearing
   NORTHEAST          8  <- The Captain & Mulligan's Hut
   SOUTHEAST          10  <- The Hoover's Hut
END_ROOM 7

ROOM_DESCR 7	{Yard}
This small yard is surrounded by extraordinarily dense jungle. To the west     
is a clearing and to the east a semi-circle of shabby, grass huts forms a      
small 'street'.                                                                
END_ROOM_DESCR 7

HELP 7	{Yard}
There are huts all around that should be investigated.                         
END_HELP_DESCR 7

ROOM 8
 The Captain & Mulligan's Hut
   SOUTHWEST          7  <- Yard
   EXIT               7  <- Yard
END_ROOM 8

ROOM_DESCR 8	{The Captain & Mulligan's Hut}
Although quite small inside,this hut appears to belong to Mulligan and the     
Captain; two hemp rope hammocks dangle from the beams overhead and there are   
no furnishings except for a sea chest.                                         
END_ROOM_DESCR 8

ROOM 9
 Amber and Mary-Loo's Hut
   WEST               7  <- Yard
   EXIT               7  <- Yard
END_ROOM 9

ROOM_DESCR 9	{Amber and Mary-Loo's Hut}
This hut belongs to Mary-Loo and Amber.  The windows are covered with          
colorful drapes made from dyed canvas and there are two comfortable-looking    
hammocks hanging within the grass hut.                                         
There is a bamboo dresser in one corner that has various make-up containers    
on it.                                                                         
END_ROOM_DESCR 9

ROOM 10
 The Hoover's Hut
   NORTHWEST          7  <- Yard
   EXIT               7  <- Yard
END_ROOM 10

ROOM_DESCR 10	{The Hoover's Hut}
This is the Hoover's Hut and it is made up in quite a chic and elegant         
manner for a simple grass shelter. Giovanni-style drapes cover the windows     
while a rug made from many fur coats is spread across the sanded bamboo        
floor.  There is a bamboo bar against one wall with a variety of tropical      
mixers and such placed upon it.                                                
END_ROOM_DESCR 10

HELP 10	{The Hoover's Hut}
Well, I should tell BUT if you really want to know... it looks like Mr.        
Hoover is wishing he were playing golf at his country club.                    
END_HELP_DESCR 10

ROOM 11
 The Scientist's Hut
   NORTH              7  <- Yard
   EXIT               7  <- Yard
END_ROOM 11

ROOM_DESCR 11	{The Scientist's Hut}
This hut belongs to the scientist and there is barely room for his hammock     
in and amongst the beakers, flasks and bamboo tubing.                          
END_ROOM_DESCR 11

ROOM 12
 Lagoon
   NORTH              6  <- Clearing
END_ROOM 12

ROOM_DESCR 12	{Lagoon}
This is the Lagoon. The shore here is made up of smooth, white sands that      
stretch down into the ocean. The wreck of the S.S. Halibut is here, although   
there is not much left to the ship, no more than a wooden frame really.        
END_ROOM_DESCR 12

HELP 12	{Lagoon}
Perhaps if you talked the Scientist or asked him about his work...             
END_HELP_DESCR 12

ROOM 13
 Ocean
   NORTH              12  <- Lagoon
END_ROOM 13

ROOM 14
 Jungle
   NORTH              14  <- Jungle
   SOUTH              14  <- Jungle
   EAST               6  <- Clearing
   WEST               14  <- Jungle
   NORTHEAST          14  <- Jungle
   SOUTHWEST          16  <- Hot Spring
   UP                 15  <- Palm Tree
END_ROOM 14

ROOM_DESCR 14	{Jungle}
The jungle is quite a bit thicker here; large palms as well as heavy fronds    
and ferns grow here. All of the foliage and undergrowth hinders movement       
and visibility.                                                                
END_ROOM_DESCR 14

HELP 14	{Jungle}
Have you REALLY tried going every-which way?                                   
END_HELP_DESCR 14

ROOM 15
 Palm Tree
   DOWN               14  <- Jungle
   POINTS             3
END_ROOM 15

ROOM_DESCR 15	{Palm Tree}
As you shimmy up the palm tree as far as you can go, you begin to get the      
feeling that you are being watched by stealthy eyes.  Suddenly, a cackling     
shriek echoes through the jungle and you look up to see a small chimp in       
the fronds above you.                                                          
END_ROOM_DESCR 15

ROOM 16
 Hot Spring
   EAST               14  <- Jungle
END_ROOM 16

ROOM_DESCR 16	{Hot Spring}
This part of the jungle feels somewhat warmer than the other portions.         
That is quickly explained by the presence of several geyser-like hot           
springs that vent steam into the air.                                          
END_ROOM_DESCR 16

ROOM 17
 Pledge Room
END_ROOM 17

ROOM_DESCR 17	{Pledge Room}
This is the PBS pledge room. There are phones lined along desks which are      
being answered by busy volunteers. A digital sign on the wall indicates the    
amount of money being received by viewers and above the sign sit the gifts     
given to those who donate.                                                     
At one end of the room is a shiny, opaque wall made out of glass.              
END_ROOM_DESCR 17

ROOM 18
 Monkey
END_ROOM 18

ROOM 19
 Monkey pocket 1
END_ROOM 19

ROOM 20
 Monkey pocket 2
END_ROOM 20

ROOM 21
 Yard
   EAST               22  <- Dog House
   WEST               31  <- Patio
   ENTER              22  <- Dog House
END_ROOM 21

ROOM_DESCR 21	{Yard}
This is the Bradley's back-yard. There is a see-saw and jungle gym that have   
seen some use, a small sand-box surrounded by broken Hot-Wheels cars and       
a dog-house to the east where Tippy stays during the day.                      
The patio is directly to the west.                                             
END_ROOM_DESCR 21

ROOM 22
 Dog House
   WEST               21  <- Yard
   EXIT               21  <- Yard
   POINTS             10
END_ROOM 22

ROOM_DESCR 22	{Dog House}
The inside of Tippy's dog-house is very cramped and slightly damp. The         
floor is made of soft dirt liberally sprinkled with doggie surprises.          
END_ROOM_DESCR 22

HELP 22	{Dog House}
Maybe the dog is hungry.                                                       
END_HELP_DESCR 22

ROOM 23
 Office
   EAST               24  <- Corridor
   EXIT               24  <- Corridor
END_ROOM 23

ROOM_DESCR 23	{Office}
You are in an elegant legal office decorated with expensive art prints and     
hundreds of legal volumes stacked on oak shelves. Heavy, leather chairs        
surround a desk lit by gilded banker's lamps and several framed degrees        
hang from the wall.                                                            
The entire north wall is made up of thick, dull glass and door leads out       
into the eastern corridor.                                                     
END_ROOM_DESCR 23

ROOM 24
 Corridor
   EAST               25  <- Lobby
   WEST               23  <- Office
END_ROOM 24

ROOM_DESCR 24	{Corridor}
This corridor leads both west and east, through the halls and legal offices    
of WHEE, SKINNIM, & HOWE. There is an open office door to the west and a wide  
lobby to the east.                                                             
END_ROOM_DESCR 24

ROOM 25
 Lobby
   EAST               33  <- Street
   WEST               24  <- Corridor
END_ROOM 25

ROOM_DESCR 25	{Lobby}
This is the lobby of the WHEE, SKINNIM, & HOWE legal firm. Cool marble floors  
and tasteful wall hangings set an aristocratic atmosphere for the visitor.     
There is an office hallway to the west and the lobby's revolving doors open    
out into the street on the east side.                                          
Through the glass, revolving doors you see a torrent of rain pouring down      
onto the street.                                                               
END_ROOM_DESCR 25

ROOM 26
 Bridge
   EAST               27  <- Transporter Room
END_ROOM 26

ROOM_DESCR 26	{Bridge}
You are currently on the command bridge of the U.S.S. Entitlement; a           
SpaceFleet starship on a 5 season mission to seek out new life etc. etc.       
The bridge is made up of computer stations and ship controls, all of which     
are being monitored and manned by the intrepid crew.                           
There is an enormous viewscreen to the front of the bridge as well as a        
wall of opaque glass that takes up one whole bulkhead.                         
To the east of the bridge is the turbolift, which travels to the transporter   
room as well as other decks of the ship.                                       
END_ROOM_DESCR 26

HELP 26	{Bridge}
Are you finding it hard to be inconspicuous?                                   
END_HELP_DESCR 26

ROOM 27
 Transporter Room
   WEST               26  <- Bridge
   POINTS             25
END_ROOM 27

ROOM_DESCR 27	{Transporter Room}
A quick jaunt brings you here: the transporter room.                           
The transporter room is a medium-sized room who's floor is made up of          
small pads that break down a person's molecules in order to transport          
or 'beam' them long distances.                                                 
The turbolift back to the bridge lies along the western wall.                  
END_ROOM_DESCR 27

HELP 27	{Transporter Room}
Try 'beaming' down to the planet's surface. Who knows, you may find a          
green-skinned alien woman to fall in love with.                                
END_HELP_DESCR 27

ROOM 28
 Surface of Krelbourne
   NORTH              35  <- Surface of Krelbourne
   SOUTH              37  <- Surface of Krelbourne
   EAST               38  <- Surface of Krelbourne
   WEST               36  <- Surface of Krelbourne
   NORTHEAST          38  <- Surface of Krelbourne
   NORTHWEST          35  <- Surface of Krelbourne
   SOUTHEAST          37  <- Surface of Krelbourne
   SOUTHWEST          36  <- Surface of Krelbourne
END_ROOM 28

ROOM_DESCR 28	{Surface of Krelbourne}
Although a class 'M' world, this portion of the planet is a bare and desolate  
wasteland of dunes and broken stone, it is difficult to tell which way is      
which due to magnetic interference on the crew's tricorders.                   
END_ROOM_DESCR 28

HELP 28	{Surface of Krelbourne}
DOES NOT COMPUTE!                                                              
END_HELP_DESCR 28

ROOM 29
 Bradley Kitchen
   SOUTH              30  <- Bradley Living Room
   EAST               31  <- Patio
END_ROOM 29

ROOM_DESCR 29	{Bradley Kitchen}
This is the Bradley Family kitchen. Decorated in high kitsch, it exudes        
antiseptic warmth and homeyness.                                               
A sliding-glass doorway leads east, out onto the patio and the living room     
is just to the south, past the dining table.                                   
An enormous sheet of opaque glass makes up one entire wall.                    
END_ROOM_DESCR 29

HELP 29	{Bradley Kitchen}
Mom always said, don't play ball in the house!                                 
END_HELP_DESCR 29

ROOM 30
 Bradley Living Room
   NORTH              29  <- Bradley Kitchen
   SOUTHEAST          32  <- The Den
END_ROOM 30

ROOM_DESCR 30	{Bradley Living Room}
The Bradley living room is a spotless wonderland of acrylic and polyester      
fabrics. A Lazy-Butt recliner, sofa and tv make up most of the furnishings     
in this room.                                                                  
Mr. Bradley's den lies just to the southeast and the kitchen borders to        
the north.                                                                     
END_ROOM_DESCR 30

ROOM 31
 Patio
   EAST               21  <- Yard
   WEST               29  <- Bradley Kitchen
END_ROOM 31

ROOM_DESCR 31	{Patio}
This is the Bradley patio. Clean, white plastic lawn furniture is carefully    
positioned under a great, plastic umbrella.                                    
To the east is the backyard.                                                   
END_ROOM_DESCR 31

ROOM 32
 The Den
   NORTHWEST          30  <- Bradley Living Room
   EXIT               30  <- Bradley Living Room
END_ROOM 32

ROOM_DESCR 32	{The Den}
Mr. Bradley's den is a tidy little nook that Mr. Bradley uses for his          
take-home work. There is a wide desk here with papers on top of it, as well    
as a picture of the entire Bradley family. (Gladys and Tippy included)         
END_ROOM_DESCR 32

ROOM 33
 Street
   EAST               34  <- Courtroom
   WEST               25  <- Lobby
END_ROOM 33

ROOM_DESCR 33	{Street}
This is a busy L.A. street at mid-day and the traffic is terrible.             
To the west side of the street lies the legal office and to the east sits      
the enormous L.A. courthouse.                                                  
To compound the mess and confusion, there is an afternoon shower in progress;  
great sheets of rain are pounding the L.A. streets.                            
END_ROOM_DESCR 33

HELP 33	{Street}
Sorry, I just can't give this part away...                                     
END_HELP_DESCR 33

ROOM 34
 Courtroom
   WEST               33  <- Street
   EXIT               33  <- Street
   POINTS             20
END_ROOM 34

ROOM_DESCR 34	{Courtroom}
The L.A. courtroom, if not functional, is at least majestic. The judge's       
bench takes up a great deal of the far wall and set before the rows of         
chairs is the evidence table.                                                  
END_ROOM_DESCR 34

ROOM 35
 Surface of Krelbourne
   NORTH              37  <- Surface of Krelbourne
   SOUTH              38  <- Surface of Krelbourne
   EAST               36  <- Surface of Krelbourne
   WEST               36  <- Surface of Krelbourne
   NORTHEAST          38  <- Surface of Krelbourne
   NORTHWEST          38  <- Surface of Krelbourne
   SOUTHEAST          36  <- Surface of Krelbourne
   SOUTHWEST          37  <- Surface of Krelbourne
   POINTS             20
END_ROOM 35

ROOM_DESCR 35	{Surface of Krelbourne}
Although a class 'M' world, this portion of the planet is a bare and desolate  
wasteland of dunes and broken stone, it is difficult to tell which way is      
which due to magnetic interference on the crew's tricorders.                   
END_ROOM_DESCR 35

ROOM 36
 Surface of Krelbourne
   NORTH              35  <- Surface of Krelbourne
   SOUTH              37  <- Surface of Krelbourne
   EAST               38  <- Surface of Krelbourne
   WEST               35  <- Surface of Krelbourne
   NORTHEAST          38  <- Surface of Krelbourne
   NORTHWEST          37  <- Surface of Krelbourne
   SOUTHEAST          37  <- Surface of Krelbourne
   SOUTHWEST          35  <- Surface of Krelbourne
END_ROOM 36

ROOM_DESCR 36	{Surface of Krelbourne}
Although a class 'M' world, this portion of the planet is a bare and desolate  
wasteland of dunes and broken stone, it is difficult to tell which way is      
which due to magnetic interference on the crew's tricorders.                   
END_ROOM_DESCR 36

ROOM 37
 Surface of Krelbourne
   NORTH              28  <- Surface of Krelbourne
   SOUTH              36  <- Surface of Krelbourne
   EAST               36  <- Surface of Krelbourne
   WEST               35  <- Surface of Krelbourne
   NORTHEAST          38  <- Surface of Krelbourne
   NORTHWEST          38  <- Surface of Krelbourne
   SOUTHEAST          36  <- Surface of Krelbourne
   SOUTHWEST          35  <- Surface of Krelbourne
END_ROOM 37

ROOM_DESCR 37	{Surface of Krelbourne}
Although a class 'M' world, this portion of the planet is a bare and desolate  
wasteland of dunes and broken stone, it is difficult to tell which way is      
which due to magnetic interference on the crew's tricorders.                   
END_ROOM_DESCR 37

ROOM 38
 Surface of Krelbourne
   NORTH              35  <- Surface of Krelbourne
   SOUTH              37  <- Surface of Krelbourne
   EAST               35  <- Surface of Krelbourne
   WEST               37  <- Surface of Krelbourne
   NORTHEAST          36  <- Surface of Krelbourne
   NORTHWEST          35  <- Surface of Krelbourne
   SOUTHEAST          36  <- Surface of Krelbourne
   SOUTHWEST          37  <- Surface of Krelbourne
END_ROOM 38

ROOM_DESCR 38	{Surface of Krelbourne}
Although a class 'M' world, this portion of the planet is a bare and desolate  
wasteland of dunes and broken stone, it is difficult to tell which way is      
which due to magnetic interference on the crew's tricorders.                   
END_ROOM_DESCR 38

ROOM 39
 Some guy's living room
   POINTS             50
END_ROOM 39

------------- Start of Noun Definitions -------------
NOUN 200
  WINDOW
  ENORMOUS
  INVISIBLE
  UNMOVABLE          
  LOCATION           2 <-- Living Room
  NOUN_SYNONYMS WINDOWS 
END_NOUN 200

NOUN_DESCR 200	{WINDOW}
The window is painted from behind with a scene of a suburban neighborhood,     
all the trees and shrubs detailed very carefully and with life-like detail.    
END_NOUN_DESCR 200

NOUN 201
  JAR
  COOKIE
  There is a ceramic cookie jar here.
  SIZE               3
  WEIGHT             2
  LOCATION           5 <-- Kitchen
  CLOSEABLE          

END_NOUN 201

NOUN_DESCR 201	{JAR}
The jar is a small, ceramic jar of a honey bee.  Evidently used for holding    
cookies and such.                                                              
END_NOUN_DESCR 201

NOUN 202
  WALL
  GLASS
  INVISIBLE
  UNMOVABLE          
  LOCATION           2 <-- Living Room
  NOUN_SYNONYMS GLASS OPAQUE 
END_NOUN 202

NOUN_DESCR 202	{WALL}
The entire wall seems to be made of a thick, slate-colored glass. There is     
the vaguest hint of movement behind the glass but it is impossible to say      
what it might be.                                                              
High above you, fixed into the glass wall, is a small red light that is        
flashing dimly.                                                                
END_NOUN_DESCR 202

NOUN 203
  MAGAZINES
  VARIOUS
  There are a few magazines here.
  SIZE               2
  LOCATION           2 <-- Living Room
  READABLE           
  PLURAL             
  NOUN_SYNONYMS MAG MAGS MAGAZINE 
END_NOUN 203

NOUN_DESCR 203	{MAGAZINES}
Aside from the colorful covers that sport titles like "Newsday" and            
"Geographical Nation" the pages within the magazines are totally blank.        
(if you were wondering whether there might be a subscription label on          
them, the answer is no)                                                        
END_NOUN_DESCR 203

TEXT 203	{MAGAZINES}
Aside from giving your imagination a good work-out, there is not much to       
glean from a blank magazine.                                                   
END_TEXT 203

NOUN 204
  TELEVISION
  LARGE
  INVISIBLE
  SIZE               6
  UNMOVABLE          
  LOCATION           2 <-- Living Room
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 204

NOUN_DESCR 204	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
END_NOUN_DESCR 204

TURN_DESCR 204	{TELEVISION}
Turning the knobs of the set on and off seems to have no effect whatsoever,    
the set is still blank and powerless.                                          
END_TURN_DESCR 204

NOUN 205
  WINDOW
  OPEN
  There is an open window looking out into chaos.
  UNMOVABLE          
  CLOSEABLE          
  OPEN               

END_NOUN 205

NOUN_DESCR 205	{WINDOW}
Out of this open window lies horrible, churning chaos.  A faint heat can       
be felt coming from the twisting landscape beyond.                             
END_NOUN_DESCR 205

NOUN 206
  REMOTE
  TV
  There is a television remote here.
  SIZE               2
  PUSHABLE           
  NOUN_SYNONYMS CONTROL CLICKER BUTTON 
END_NOUN 206

NOUN_DESCR 206	{REMOTE}
This is a SUNY television remote that appears to be functional. It has         
one large button in the center and a smaller 'channel changer' button.         
END_NOUN_DESCR 206

NOUN 207
  TELEVISION
  SUNY
  The television is on and broadcasting a transmission of loud static.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 207

NOUN_DESCR 207	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and is showing a screen full     
of interference and playing white noise through the speakers.                  
Evidently, no signal is coming in on this channel.                             
END_NOUN_DESCR 207

TURN_DESCR 207	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast uninterrupted.                                          
END_TURN_DESCR 207

NOUN 208
  CHANNEL
  NONE
  None
  NOUN_SYNONYMS STATION PROGRAM SHOW 
END_NOUN 208

NOUN 209
  TELEVISION
  SUNY
  The TV is tuned to a drab-looking man droning on about something.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 209

NOUN_DESCR 209	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and some terribly dull-looking   
man is droning on about contributions on what is apparently a public           
station.                                                                       
"Only YOU can save channel 2!" the drab man implores.                          
END_NOUN_DESCR 209

TURN_DESCR 209	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast the panhandling uninterrupted.                          
END_TURN_DESCR 209

NOUN 210
  TELEVISION
  SUNY
  The TV is tuned to some kind of 60's sitcom about an island.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 210

NOUN_DESCR 210	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and it looks like an episode     
of 'Mulligan's Island' is on.  You watch as Mulligan drops a hammer on the     
Captain's foot for the umpteenth time and the Captain hits Mulligan with       
his cap.                                                                       
"Mulligan!"                                                                    
"Sorry Captain!"                                                               
HA HA HOOOO (hee hee)! HARR! HARR! YUK! YUK! CHORTLE! (roars the laughtrack)   
END_NOUN_DESCR 210

TURN_DESCR 210	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast 'Mulligan's Island' uninterrupted.                      
END_TURN_DESCR 210

NOUN 211
  COOKIES
  DOG
  There are dog cookies here. 
  LOCATION           201 <-- Inside JAR
  EDIBLE             
  PLURAL             
  NOUN_SYNONYMS BISCUIT BISCUITS COOKIE TREAT 
END_NOUN 211

NOUN_DESCR 211	{COOKIES}
These are dog biscuits.  Not dog-shaped cookies but cookies for a dog.         
Evidently, these are for Buttsky the dog. (wherever he's off to)               
END_NOUN_DESCR 211

NOUN 212
  REFRIGERATOR
  WHITE
  A large white refrigerator stands near the door.
  SIZE               45
  UNMOVABLE          
  LOCATION           5 <-- Kitchen
  CLOSEABLE          
  NOUN_SYNONYMS FRIDGE ICEBOX 
END_NOUN 212

NOUN_DESCR 212	{REFRIGERATOR}
An ordinary, white FRIGID-AIR fridge. Nothing unusual about it.                
END_NOUN_DESCR 212

NOUN 213
  LEMON
  PLASTIC
  A plastic lemon is sitting here.
  SIZE               2
  LOCATION           212 <-- Inside REFRIGERATOR

END_NOUN 213

NOUN_DESCR 213	{LEMON}
It's a plastic lemon. Small, yellow, dimpled like a golf ball.                 
END_NOUN_DESCR 213

NOUN 214
  CHEST
  SEA
  INVISIBLE
  SIZE               30
  UNMOVABLE          
  LOCATION           8 <-- The Captain & Mulligan's Hut
  CLOSEABLE          
  LOCKED             
  KEY                215  <-- KEY

END_NOUN 214

NOUN_DESCR 214	{CHEST}
A weather-worn sea chest with 'S.S. Halibut' stenciled on top of it.           
END_NOUN_DESCR 214

NOUN 215
  KEY
  BRASS
  This is a small, brass key on a string.

END_NOUN 215

NOUN 216
  TELEVISION
  SUNY
  The TV is tuned to some kind of 60's sitcom with a bunch of kids.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 216

NOUN_DESCR 216	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and it looks like an episode     
of 'The Bradley Bunch' is on.  You watch as Gladys packs lunches for the kids  
and each of the Bradley kids runs down the stairs to grab his/her              
lunch.                                                                         
                                                                               
HA HA HOOOO (hee hee)! HARR! HARR! YUK! YUK! CHORTLE! (roars the laughtrack)   
END_NOUN_DESCR 216

TURN_DESCR 216	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast 'The Bradley Bunch' uninterrupted.                      
END_TURN_DESCR 216

NOUN 217
  TELEVISION
  SUNY
  The TV is tuned to some sci-fi television show.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 217

NOUN_DESCR 217	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and it looks like an episode     
of 'Star Trip' is on. You watch as Mr. Spark advises Captain Kirby on the      
atomic structure of a fascinating galactic phenomenon.                         
END_NOUN_DESCR 217

TURN_DESCR 217	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast 'Star Trip' uninterrupted.                              
END_TURN_DESCR 217

NOUN 218
  TELEVISION
  SUNY
  The TV is tuned to some kind of legal drama.
  SIZE               6
  UNMOVABLE          
  CLOSEABLE          
  TURNABLE           
  NOUN_SYNONYMS TV T.V. TELLY PROGRAM SHOW 
END_NOUN 218

NOUN_DESCR 218	{TELEVISION}
The television appears to be a top-of-the-line SUNY t.v.                       
The television is currently on channel #VAR1# and it looks like an episode     
of 'L.A. Attorneys' is on. You watch as Vincent advises his client to forget   
the settlement and go for blood.                                               
END_NOUN_DESCR 218

TURN_DESCR 218	{TELEVISION}
Turning the knobs on the TV set seems to have no effect whatsoever, the set    
continues to broadcast 'L.A. Attorneys' uninterrupted.                         
END_TURN_DESCR 218

NOUN 219
  MONEY
  MR. HOOVER'S
  A large pile of money is sitting here.
  SIZE               11
  WEIGHT             10
  LOCATION           10 <-- The Hoover's Hut

END_NOUN 219

NOUN_DESCR 219	{MONEY}
A great, big pile of crisp one hundred dollar bills! Why, there must be at     
least ten thousand dollars here!                                               
END_NOUN_DESCR 219

NOUN 220
  COCONUT
  BROWN
  Here is a ripe coconut
  SIZE               4
  WEIGHT             3
  LOCATION           20 <-- Monkey pocket 2
  NOUN_SYNONYMS NUT COCOANUT 
END_NOUN 220

NOUN_DESCR 220	{COCONUT}
A fat, hairy coconut. Shaking it, you can hear milk slosh about inside of it.  
END_NOUN_DESCR 220

NOUN 221
  SCREWDRIVER
  METAL
  Here is a small, metal screwdriver.
  SIZE               2
  LOCATION           19 <-- Monkey pocket 1
  NOUN_SYNONYMS TOOL 
END_NOUN 221

NOUN_DESCR 221	{SCREWDRIVER}
A small, metal screwdriver with the words 'Jack & Blecker' printed along       
the side.                                                                      
END_NOUN_DESCR 221

NOUN 222
  TEE
  GOLF
  A small, wooden golf tee is sitting here.
  LOCATION           18 <-- Monkey

END_NOUN 222

NOUN_DESCR 222	{TEE}
Nothing too amazing really, but one heck of an invention.                      
END_NOUN_DESCR 222

NOUN 223
  BALLOON
  WEATHER
  A deflated weather balloon is laying here.
  SIZE               35
  WEIGHT             10
  LOCATION           12 <-- Lagoon
  NOUN_SYNONYMS HOLE 
END_NOUN 223

NOUN_DESCR 223	{BALLOON}
The weather balloon is a huge balloon made of shiny, metallic plastic.         
There is a small box attached to the balloon that is made to hold              
meteorological gear but this balloon will never go up due to a large           
hole in the fabric.                                                            
END_NOUN_DESCR 223

NOUN 224
  SPRING
  HOT
  INVISIBLE
  UNMOVABLE          
  LOCATION           16 <-- Hot Spring
  NOUN_SYNONYMS GEYSER VENT GAS AIR VAPOR VAPORS 
END_NOUN 224

NOUN_DESCR 224	{SPRING}
The mineral springs here spout a small amount of hot fluid accompanied by      
a wave of heated steam/air. The vapors smell a bit sulfuric.                   
END_NOUN_DESCR 224

NOUN 225
  GIFTS
  DONATION
  INVISIBLE
  UNMOVABLE          
  LOCATION           17 <-- Pledge Room
  NOUN_SYNONYMS PRIZES GIFT SWEATSHIRT MUG BOOK UMBRELLA 
END_NOUN 225

NOUN_DESCR 225	{GIFTS}
The gifts are all labeled with the donation amount required to receive         
each one:                                                                      
$25 for a channel 2 mug which changes color when you put tea in it.            
$50 gets you a book about tractor mechanics.                                   
$100 gets you the famous channel 2 umbrella with the rubber ducky.             
$1,000 for a channel 2 sweatshirt.                                             
and $10,000 for a channel 2 pen.                                               
END_NOUN_DESCR 225

NOUN 226
  MINISKIRT
  VINYL
  Marcie's vinyl miniskirt is lying here.
  SIZE               2
  WEIGHT             2
  LOCATION           22 <-- Dog House
  WEARABLE           
  NOUN_SYNONYMS SKIRT MINI 
END_NOUN 226

NOUN_DESCR 226	{MINISKIRT}
This is a relic of the 60's; a black, plastic-vinyl miniskirt with a red       
buckle.                                                                        
END_NOUN_DESCR 226

NOUN 227
  FOOTBALL
  BILLY'S
  A hefty, leather football is sitting here.
  SIZE               4
  WEIGHT             3
  LOCATION           22 <-- Dog House

END_NOUN 227

NOUN_DESCR 227	{FOOTBALL}
It's a John Montezuma official football.                                       
END_NOUN_DESCR 227

NOUN 228
  CLUB
  GOLF
  Mr. Bradley's wood driver is laying here.
  SIZE               8
  WEIGHT             9
  LOCATION           32 <-- The Den
  NOUN_SYNONYMS DRIVER 
END_NOUN 228

NOUN_DESCR 228	{CLUB}
Mr. Bradley's autograph series Nick Jackison signature edition number 3        
driver. What a nice golf club.                                                 
END_NOUN_DESCR 228

NOUN 229
  FORMS
  LEGAL
  Vincent's evidence release forms are laying here.
  SIZE               2
  LOCATION           23 <-- Office

END_NOUN 229

NOUN_DESCR 229	{FORMS}
These papers appear to be important evidence-release forms for the             
release of court evidence.                                                     
END_NOUN_DESCR 229

NOUN 230
  PEN
  INK
  A Channel 2 donation-gift ink pen is sitting here.

END_NOUN 230

NOUN_DESCR 230	{PEN}
This is a GREAT pen with the channel 2 logo on the side. It had better be a    
great pen for $10,000.                                                         
END_NOUN_DESCR 230

NOUN 231
  FORMS
  WET
  Vincent's soaked and ruined legal forms are sitting here, sopping
  SIZE               2

END_NOUN 231

NOUN_DESCR 231	{FORMS}
The forms are ruined! The ink has run and totally destroyed the legality       
of the papers. Now Vincent will need to make up new ones and that could        
take weeks.                                                                    
END_NOUN_DESCR 231

NOUN 232
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           10 <-- The Hoover's Hut
  NOUN_SYNONYMS CHAIR TABLE BAR 
END_NOUN 232

NOUN_DESCR 232	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 232

NOUN 233
  JAR
  COOKIE
  A cookie jar, filled with water is here.
  WEIGHT             5

END_NOUN 233

NOUN_DESCR 233	{JAR}
A honey-bee jar made of ceramic. It happens to be filled with water at the     
moment.                                                                        
END_NOUN_DESCR 233

NOUN 234
  SWEATER
  RED
  A nice, red sweater is here.
  WEIGHT             4
  LOCATION           34 <-- Courtroom
  WEARABLE           

END_NOUN 234

NOUN_DESCR 234	{SWEATER}
A nice, red sweater. Perhaps a little bit snug but at least it isn't itchy     
and scratchy like those heavier kinds.                                         
END_NOUN_DESCR 234

NOUN 235
  I_D_
  COURTROOM
  A plastic I.D. badge is here.
  WEARABLE           
  NOUN_SYNONYMS I.D. ID BADGE TAG 
END_NOUN 235

NOUN_DESCR 235	{I_D_}
This is an L.A. courtroom I.D. used for getting in and out of the              
court-house. It is a laminated card with a small alligator clip for            
attaching it to your clothes.                                                  
END_NOUN_DESCR 235

NOUN 236
  GLUE
  SUPER
  A tube of Wacky Glue is sitting here.
  LOCATION           34 <-- Courtroom
  READABLE           
  NOUN_SYNONYMS LABEL TUBE 
END_NOUN 236

NOUN_DESCR 236	{GLUE}
The tube of Wacky glue is slightly used and has a small label on it.           
END_NOUN_DESCR 236

TEXT 236	{GLUE}
'Use in well ventilated area away from cold, heat, flames, fire, smoke, ice    
 and hail. Do not inhale or call mortician immediately. Used in the bonding    
 of plastics, vinyl, and eurythanes.'                                          
END_TEXT 236

NOUN 237
  DIPLOMA
  U.S.D.
  A University of South Dakota diploma is here.
  SIZE               6
  WEIGHT             5
  LOCATION           32 <-- The Den
  NOUN_SYNONYMS DEGREE 
END_NOUN 237

NOUN_DESCR 237	{DIPLOMA}
This is a bachelor's degree with honors to the University of South Dakota      
for Business. It is made out to Mark Bradley.                                  
END_NOUN_DESCR 237

NOUN 238
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           2 <-- Living Room
  NOUN_SYNONYMS SOFA CHAIR RECLINER TABLE LAMP 
END_NOUN 238

NOUN_DESCR 238	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 238

NOUN 239
  KRELBOURNE
  PLANET
  You see the planet Krelbourne on the viewscreen.
  UNMOVABLE          
  LOCATION           26 <-- Bridge
  NOUN_SYNONYMS PLANET WORLD VIEWSCREEN 
END_NOUN 239

NOUN_DESCR 239	{KRELBOURNE}
Planet Krelbourne, 11th planet in the Tegretol system. The planet looks like   
a typical class 'M' planet as it whirls across the viewscreen.                 
It is still unknown whether intelligent life is behind the actions             
of the alien probe; pastel-colored-women notwithstanding.                      
END_NOUN_DESCR 239

NOUN 240
  ENTITLEMENT
  U.S.S.
  INVISIBLE
  UNMOVABLE          
  LOCATION           26 <-- Bridge
  NOUN_SYNONYMS SHIP SPACESHIP SPACECRAFT 
END_NOUN 240

NOUN_DESCR 240	{ENTITLEMENT}
The U.S.S. Entitlement! The Conglomeration of Planet's most prized ship of     
discovery and adventure! Serial number NCC-1492 and one of the Titanic         
class starships.                                                               
END_NOUN_DESCR 240

NOUN 241
  ME
  NONE
  INVISIBLE
  UNMOVABLE          
  NOUN_SYNONYMS SELF MYSELF I 
END_NOUN 241

NOUN_DESCR 241	{ME}
You are a young adult male wearing a pair of faded jeans, beat-up dock         
shoes and a college sweatshirt. You appear to be in good health.               
END_NOUN_DESCR 241

NOUN 242
  CUPBOARD
  KITCHEN
  INVISIBLE
  UNMOVABLE          
  LOCATION           5 <-- Kitchen
  CLOSEABLE          
  NOUN_SYNONYMS CABINET CUPBOARDS CABINETS 
END_NOUN 242

NOUN_DESCR 242	{CUPBOARD}
Typical wooden kitchen cabinets.                                               
END_NOUN_DESCR 242

NOUN 243
  SIGN
  PAPER
  There is a paper notice attached to the cabinet door.
  UNMOVABLE          
  LOCATION           242 <-- Inside CUPBOARD
  READABLE           
  NOUN_SYNONYMS PAPER NOTICE 
END_NOUN 243

NOUN_DESCR 243	{SIGN}
A small piece of cardstock with writing on it.                                 
END_NOUN_DESCR 243

TEXT 243	{SIGN}
NOTICE FROM GAME DESIGNER FOLLOWS!                                             
..................................                                             
Although I have tried to make this game fairly straight-forward and logical    
as well as *almost* foolproof, there may be people stuck in one room or        
another as a result of confusion on their part or my part in designing the     
puzzles. BUT simply send me a SASE (self addressed stamped envelope) with      
your question or comments and I will get back to you as soon as possible.      
                                                                               
          Neil Sorenson                                                        
          59a Onway Lake Rd                                                    
          Raymond, NH 03077 (USA)                                              
                                                                               
Sorry about this commercial BUT NOW back to the game which is already in       
progress!                                                                      
END_TEXT 243

NOUN 244
  COMPUTER
  SUPER
  There is a vast, super-computer here. Charged with power.
  UNMOVABLE          
  LOCATION           28 <-- Surface of Krelbourne
  NOUN_SYNONYMS MACHINE 
END_NOUN 244

NOUN_DESCR 244	{COMPUTER}
The super-computer is alive with the sounds of humming circuitry and           
flickering lights along its chrome panels.  The computer is roughly four       
meters wide and 3 meters high, ringed power couplings dig deep into the        
sands of Krelbourne and a single broadcast antenna is aimed into the vast      
sky.                                                                           
END_NOUN_DESCR 244

NOUN 245
  ANTENNA
  COMPUTER
  A long, thin, computerized antenna is laying here.
  SIZE               8
  WEIGHT             7
  NOUN_SYNONYMS ROD 
END_NOUN 245

NOUN_DESCR 245	{ANTENNA}
The antenna is clearly of alien design. It appears to be a sort of steel/      
copper alloy studded with strange circuitry and inert crystals.                
END_NOUN_DESCR 245

NOUN 246
  WATER
  NONE
  INVISIBLE
  UNMOVABLE          
  LOCATION           12 <-- Lagoon
  NOUN_SYNONYMS OCEAN SEA SHORE BEACH 
END_NOUN 246

NOUN_DESCR 246	{WATER}
The warm Pacific ocean laps up onto the shore of Mulligan's island in a calm   
lagoon. The water is clear and emerald tinted.                                 
END_NOUN_DESCR 246

NOUN 247
  BALLOON
  WEATHER
  A deflated weather balloon is laying here.
  SIZE               35
  WEIGHT             10

END_NOUN 247

NOUN_DESCR 247	{BALLOON}
The weather balloon is a huge balloon made of shiny, metallic plastic.         
There is a small box attached to the balloon that is made to hold              
meteorological gear but this balloon will need gas to be raised.               
END_NOUN_DESCR 247

NOUN 248
  BALLOON
  WEATHER
  A deflated weather balloon is laying here.
  SIZE               35
  WEIGHT             10

END_NOUN 248

NOUN_DESCR 248	{BALLOON}
The weather balloon is a huge balloon made of shiny, metallic plastic.         
There is a small box attached to the balloon that is made to hold              
meteorological gear and the Scientist has attached a transceiver antenna to    
this box but this balloon will need gas to be raised.                          
END_NOUN_DESCR 248

NOUN 249
  COMPUTER
  SUPER
  There is a super-computer here with smoke oozing out of its panels. 
  UNMOVABLE          
  NOUN_SYNONYMS MACHINE 
END_NOUN 249

NOUN_DESCR 249	{COMPUTER}
The super-computer is alive with the sounds of burning circuitry and           
thick, black smoke rising from cracks along its chrome panels.  The            
computer is roughly four meters wide and 3 meters high, ringed power           
couplings dig deep into the sands of Krelbourne and a single broadcast         
antenna, now powerless, is aimed into the vast sky.                            
END_NOUN_DESCR 249

NOUN 250
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           8 <-- The Captain & Mulligan's Hut
  NOUN_SYNONYMS HAMMOCK TABLE LAMP 
END_NOUN 250

NOUN_DESCR 250	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 250

NOUN 251
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           9 <-- Amber and Mary-Loo's Hut
  NOUN_SYNONYMS MAKEUP HAMMOCK CHAIR TABLE RUG 
END_NOUN 251

NOUN_DESCR 251	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 251

NOUN 252
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           11 <-- The Scientist's Hut
  NOUN_SYNONYMS CHAIR TABLE BEAKER BEAKERS FLASKS BAMBOO 
END_NOUN 252

NOUN_DESCR 252	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 252

NOUN 253
  FURNISHINGS
  MISC
  INVISIBLE
  UNMOVABLE          
  LOCATION           5 <-- Kitchen
  NOUN_SYNONYMS CHAIR TABLE OVEN BED STOVE 
END_NOUN 253

NOUN_DESCR 253	{FURNISHINGS}
It looks pretty ordinary.                                                      
END_NOUN_DESCR 253


------------- Start of Creature Definitions -------------
CREATURE 301
  MULLIGAN
  NONE
  Mulligan is standing here in his red shirt and wearing his sailor's cap.
  LOCATION           6 <-- Clearing
  MAN                
  CREATURE_SYNONYMS IDIOT MULIGAN 
END_CREATURE 301

CREATURE_DESCR 301	{MULLIGAN}
Mulligan is a tall, lanky young man with a smile on his face and a vacant      
look in his eyes.  He is wearing a red shirt and navy bell-bottoms that are    
surprisingly clean for a castaway and he is wearing a white sailor's           
cap on his head.                                                               
END_CREATURE_DESCR 301

CREATURE 302
  CAPTAIN
  THE
  The Captain is here, he looks ticked off, as usual.
  LOCATION           6 <-- Clearing
  MAN                
  CREATURE_SYNONYMS SKIPPER BOSS 
END_CREATURE 302

CREATURE_DESCR 302	{CAPTAIN}
The Captain is a large man with beefy forearms and wavy blonde hair. He is     
wearing a blue polo shirt stretched over his barrel-chest, white canvas        
pants rolled at the cuffs and a gold-braided captain's cap on his head.        
The Captain does not look happy at the moment.                                 
END_CREATURE_DESCR 302

CREATURE 303
  AMBER
  NONE
  Amber, the TV star, is here; striking a pose.
  LOCATION           7 <-- Yard
  MAN                
  CREATURE_SYNONYMS STAR BABE 
END_CREATURE 303

CREATURE_DESCR 303	{AMBER}
Amber Gerr, the famous TV star, is a gorgeous blonde with long, beautiful      
legs and a pouty smile.  She seems to strike a pose each time she stops        
moving and manages to exude sparkling charisma with each smile.                
END_CREATURE_DESCR 303

CREATURE 304
  HOST
  PBS
  The PBS Pledge Host is here, begging and cajoling viewers for donations.
  LOCATION           17 <-- Pledge Room
  MAN                
  CREATURE_SYNONYMS BUDD CAMSHAFT 
END_CREATURE 304

CREATURE_DESCR 304	{HOST}
Budd Camshaft, the narrator/mechanic for channel 2's 'This Old Bus', is        
calling out for viewer's to help keep channel 2 public by sending in           
donations.                                                                     
END_CREATURE_DESCR 304

CREATURE 305
  CHIMP
  SMALL
  There is a grinning chimp in the palm fronds above you.
  LOCATION           15 <-- Palm Tree
  CREATURE_SYNONYMS APE MONKEY CHIMPANZEE 
END_CREATURE 305

CREATURE_DESCR 305	{CHIMP}
The chimp is small and agile; it seems quite content to hang from the palm     
fronds above you and shriek gleefully.                                         
The chimp appears to have something in one of its hands.                       
END_CREATURE_DESCR 305

CREATURE 306
  SCIENTIST
  THE
  The Scientist is here. He is scratching his head and thinking.
  LOCATION           12 <-- Lagoon
  MAN                
  CREATURE_SYNONYMS PROFESSOR DOC PROF 
END_CREATURE 306

CREATURE_DESCR 306	{SCIENTIST}
The Scientist is a young-looking man with short, brown hair and a serious      
expression. He has several instruments poking up from the pocket of his        
white shirt and appears to be deep in thought.                                 
END_CREATURE_DESCR 306

CREATURE 307
  MARY-LOO
  NONE
  Mary-Loo is here.
  LOCATION           12 <-- Lagoon
  MAN                
  CREATURE_SYNONYMS MARY GIRL 
END_CREATURE 307

CREATURE_DESCR 307	{MARY-LOO}
Mary-Loo is a farm girl from a small town in Kansas and has that small-town    
look about her. She has black hair in pigtails and is wearing a jeans skirt    
and plaid shirt.                                                               
END_CREATURE_DESCR 307

CREATURE 308
  THE_HOOVER_S
  NONE
  Mr. and Mrs. Hoover are here.
  LOCATION           10 <-- The Hoover's Hut
  CREATURE_SYNONYMS THE HOOVER'S HOOVERS HOOVER WIFE HUSBAND MILLIONAIRE 
END_CREATURE 308

CREATURE_DESCR 308	{THE_HOOVER_S}
Mr. and Mrs. Hoover are amazingly wealthy aristocrats who have somehow         
ended up on the island with the rest of the castaways but don't appear to      
be letting the primitive nature of the island affect their lifestyle too       
much.                                                                          
Mr. Hoover is wearing a club jacket with a 'Pucci Golf' patch on the breast,   
in one hand is a martini glass.                                                
Mrs. Hoover has on a long frock with strings of pearls around her aging        
neck and hangs onto her husband's arm for comfort.                             
END_CREATURE_DESCR 308

CREATURE 309
  GLADYS
  NONE
  Gladys, the maid, is working here with a big grin on her face.
  LOCATION           29 <-- Bradley Kitchen
  MAN                
  CREATURE_SYNONYMS MAID 
END_CREATURE 309

CREATURE_DESCR 309	{GLADYS}
Gladys is a late-middle-aged woman wearing a blue maid's uniform and her       
hair up. She looks busy but happy.                                             
END_CREATURE_DESCR 309

CREATURE 310
  BRADLEY
  MR
  Mr. Bradley is here.
  LOCATION           32 <-- The Den
  MAN                
  CREATURE_SYNONYMS MARK DAD FATHER MR._BRADLEY 
END_CREATURE 310

CREATURE_DESCR 310	{BRADLEY}
Mark Bradley looks like a fair, reasonable, middle-aged man with an even       
temper and good nature. He is wearing a suit and tie as he appears to have     
just returned from the office.                                                 
END_CREATURE_DESCR 310

CREATURE 311
  BRADLEY
  MRS
  Mrs. Bradley is here.
  LOCATION           30 <-- Bradley Living Room
  MAN                
  CREATURE_SYNONYMS MOM CAROLYN MOTHER MRS._BRADLEY 
END_CREATURE 311

CREATURE_DESCR 311	{BRADLEY}
Carolyn Bradley is a buoyant and vibrant woman with a sparkling smile and      
perfect hair. She is wearing a pretty, sun-print dress and yellow shoes.       
END_CREATURE_DESCR 311

CREATURE 312
  GRANT
  NONE
  Oldest boy, Grant, is here.
  LOCATION           21 <-- Yard
  MAN                

END_CREATURE 312

CREATURE_DESCR 312	{GRANT}
Grant Bradley, the oldest boy, is a hip teenager with a curly, black afro      
and wide, slightly red, eyes. He is wearing a goat-skin vest over his          
psychedelic shirt and a pair of long bell-bottoms.                             
END_CREATURE_DESCR 312

CREATURE 313
  MARCIE
  NONE
  Marcie, the elder teenage daughter is here.
  LOCATION           29 <-- Bradley Kitchen
  MAN                

END_CREATURE 313

CREATURE_DESCR 313	{MARCIE}
Marcie Bradley is the oldest daughter in the family. She has long, straight    
blonde hair and the grooviest dimples. She is wearing a tie-dyed sun dress     
and sandals.                                                                   
END_CREATURE_DESCR 313

CREATURE 314
  JANE
  NONE
  Jane Bradley is here, arms crossed and impatient looking.
  LOCATION           31 <-- Patio
  MAN                

END_CREATURE 314

CREATURE_DESCR 314	{JANE}
Jane is a teenage girl with hair of gold (like her mother's) and a pretty      
smile, she is wearing a white dress with a vinyl belt.                         
END_CREATURE_DESCR 314

CREATURE 315
  PAUL
  NONE
  The middle boy, Paul is here.
  LOCATION           29 <-- Bradley Kitchen
  MAN                

END_CREATURE 315

CREATURE_DESCR 315	{PAUL}
Paul Bradley is a teenage boy with a pile of black hair and bright eyes.       
He has a perpetual smile on his face.                                          
END_CREATURE_DESCR 315

CREATURE 316
  SALLY
  NONE
  Sally Bradley, in pigtails and lace, is standing here.
  LOCATION           31 <-- Patio
  MAN                

END_CREATURE 316

CREATURE_DESCR 316	{SALLY}
Sally is the youngest daughter; blonde, curly hair and patent leather shoes    
are her most distinguishing features.                                          
END_CREATURE_DESCR 316

CREATURE 317
  BILLY
  NONE
  The youngest boy, Billy Bradley, is here.
  LOCATION           21 <-- Yard
  MAN                

END_CREATURE 317

CREATURE_DESCR 317	{BILLY}
Billy is a young kid with a tooth missing in his upper plate. He is wearing    
a slightly soiled striped shirt and tennis sneakers.                           
END_CREATURE_DESCR 317

CREATURE 318
  TIPPY
  NONE
  The Bradley's dog, Tippy, is crouched here.
  LOCATION           22 <-- Dog House
  CREATURE_SYNONYMS DOG MUTT 
END_CREATURE 318

CREATURE_DESCR 318	{TIPPY}
Tippy is a scroungey-looking yellow dog with matted fur and a dark pair of     
eyes lost behind drooping fur.                                                 
END_CREATURE_DESCR 318

CREATURE 319
  KIRBY
  CAPTAIN
  Captain Kirby, one of SpaceFleet's best is here, ready for action.
  LOCATION           26 <-- Bridge
  GROUPMEMBER        
  MAN                
  CREATURE_SYNONYMS CAPTAIN SIR 
END_CREATURE 319

CREATURE_DESCR 319	{KIRBY}
Capt. Kirby is wearing a yellow SpaceFleet uniform with black pants.           
Kirby has a look of confident determination in his eyes and a wry smile on     
his lips.                                                                      
END_CREATURE_DESCR 319

CREATURE 320
  SPARK
  MR.
  Mr. Spark, the Venusian science officer, is here, he raises an eyebrow.
  LOCATION           26 <-- Bridge
  GROUPMEMBER        
  MAN                

END_CREATURE 320

CREATURE_DESCR 320	{SPARK}
Commander Spark is a green-skinned Venusian with neither emotion nor a         
reasonable haircut. He is wearing a blue SpaceFleet shirt, has long pointed    
ears a jutting chin and long eyebrows which he raises each time he looks in    
your direction.                                                                
END_CREATURE_DESCR 320

CREATURE 321
  SOLO
  LT.
  Lt. Solo, the navigator, is at his station.
  LOCATION           26 <-- Bridge
  MAN                

END_CREATURE 321

CREATURE_DESCR 321	{SOLO}
Lieutenant Solo is wearing a yellow SpaceFleet uniform and is currently        
monitoring his station on the bridge.                                          
END_CREATURE_DESCR 321

CREATURE 322
  GUARD
  SECURITY
  A tough-looking security guard in a red uniform eyeballs you intently.
  LOCATION           26 <-- Bridge
  HOSTILE            
  THRESHOLD          1
  TIME_THRESHOLD     4
  MAN                

END_CREATURE 322

CREATURE_DESCR 322	{GUARD}
The security guard is a SpaceFleet academy drop-out who is very resentful      
of his position in the crew of the U.S.S. Entitlement. He is wearing a         
phaser and communicator and has his strong arms crossed behind his back.       
END_CREATURE_DESCR 322

CREATURE 323
  BAILIFF
  COURT
  The court bailiff, an enormous man in a tight, blue uniform is standing here.
  LOCATION           34 <-- Courtroom
  MAN                
  CREATURE_SYNONYMS BALIF BALIFF 
END_CREATURE 323

CREATURE_DESCR 323	{BAILIFF}
The bailiff is a giant; obviously a big fan of 'Body-Welding', the             
work-out show. His muscles are barely restrained by the starched uniform and   
even his head-muscles bulge out from beneath his crew-cut.                     
END_CREATURE_DESCR 323

CREATURE 324
  GUARD
  SECURITY
  A tough-looking security guard in a red uniform stands at alert.
  MAN                

END_CREATURE 324

CREATURE_DESCR 324	{GUARD}
The security guard is a SpaceFleet academy drop-out who is very resentful      
of his position in the crew of the U.S.S. Entitlement. He is wearing a         
phaser and communicator and has his strong arms crossed behind his back.       
END_CREATURE_DESCR 324

CREATURE 325
  DEDMANN
  LT.
  Lt. Dedmann, the red-shirted security officer, fingers his phaser nervously.
  LOCATION           27 <-- Transporter Room
  GROUPMEMBER        
  MAN                

END_CREATURE 325

CREATURE_DESCR 325	{DEDMANN}
Lt. Dedmann has never been on a landing party mission before and he is         
understandably nervous.                                                        
END_CREATURE_DESCR 325

CREATURE 326
  CAJONES
  VINCENT
  Vincent Cajones, powerful L.A. attorney, is here.
  LOCATION           23 <-- Office
  MAN                
  CREATURE_SYNONYMS VINCENT LAWYER 
END_CREATURE 326

CREATURE_DESCR 326	{CAJONES}
Vincent Cajones is an Hispanic man with handsome features and long, dark       
hair. He is wearing a sharkskin suit and carries a small briefcase.            
END_CREATURE_DESCR 326

CREATURE 327
  TIPPY
  NONE
  The Bradley's dog, Tippy, is crouched here; he is growling furiously.
  HOSTILE            
  TIME_THRESHOLD     2
  CREATURE_SYNONYMS DOG MUTT 
END_CREATURE 327

CREATURE_DESCR 327	{TIPPY}
Tippy is a scroungy-looking yellow dog with matted fur and a dark pair of eyes 
lost behind drooping fur. He is baring his teeth which are flecked with        
foam and growling deeply.                                                      
END_CREATURE_DESCR 327

CREATURE 328
  MARCIE
  NONE
  Marcie, the elder teenage daughter, is here crying.
  MAN                

END_CREATURE 328

CREATURE_DESCR 328	{MARCIE}
Marcie Bradley is the oldest daughter in the family. She has long, straight    
blonde hair and the grooviest dimples. She is wearing a tie-dyed sun dress     
and sandals. Currently, her nose is swollen to the size of a small peach       
and she looks mighty torqued-off.                                              
END_CREATURE_DESCR 328

CREATURE 329
  SNOTT
  LT.
  Lt. Snott is here, he looks drunk.
  LOCATION           27 <-- Transporter Room
  MAN                
  CREATURE_SYNONYMS SNOTTY 
END_CREATURE 329

CREATURE_DESCR 329	{SNOTT}
Lt. Monty Snott is an overweight engineering officer for SpaceFleet. He is     
currently manning the transporter device but he looks a bit shaky.             
END_CREATURE_DESCR 329

----------------- Verbs Synonyms ----------------
VERB
THROW POUR DUMP   
EXAMINE WATCH VIEW   
ATTACK HIT MURDER KILL RAPE HURT KICK   
PUSH PRESS SHOVE   
DUMMY_VERB1 AIM POINT CLICK   
DUMMY_VERB2 KISS SMOOCH FRENCH LICK   
DUMMY_VERB3 CHANGE SWITCH   
DUMMY_VERB4 DEBUG ERROR ERRORS   
DUMMY_VERB5 CLIMB SCALE   
DUMMY_VERB6 TALK SPEAK CONVERSE   
DUMMY_VERB7 GIVE OFFER   
DUMMY_VERB8 BEAM TRANSPORT ENERGIZE   
DUMMY_VERB9 SIGN AUTOGRAPH WRITE ENDORSE   
DUMMY_VERB10 FILL INFLATE   
DUMMY_VERB11 SING HUM SERENADE   
DUMMY_VERB12 PRAY   
DUMMY_VERB13 SLEEP NAP SNOOZE   
DUMMY_VERB14 SNIFF SMELL INHALE   
DUMMY_VERB15 FART FLATULATE   
DUMMY_VERB16 CRY WHINE WEEP   
END_VERB


INTRO 
You have awakened from a particularly disturbing sleep; dreams of              
destruction and helplessness still cling to your consciousness as              
your head clears and you look around the stillness of your apartment.  All     
seems unnaturally quiet until you suddenly realize that you are                
completely alone; neither your zany roommate Eddie nor your loyal mutt         
Buttsky seem to be in the apartment with you.                                  
You've never been completely alone before and the feeling is initially         
frightening and overpowering.                                                  
                                                                               
                                                                               
END_INTRO 

